![how to use fnis enderal how to use fnis enderal](https://staticdelivery.nexusmods.com/mods/1704/images/thumbnails/7514-0-1484489994.jpg)
I did some testing in the different games, but finding the best combinations of options and settings requires lots of testing and are a matter of personal opinion and which game is used, the load order, mods, even different worldspaces probably. However, these tools provide more options and higher resolutions (use the 圆4 version if there are memory errors because you believe you require 4k or higher) and can be updated to add more useful features and options. These tools generate LOD meshes and textures "exactly" like CK, but not like the meshes and textures which are shipping with the games (they are often manually edited). Ask specific questions about terrain LOD in this thread for a more in-depth explanation if required and share feedback (with screenshots) about results or problems. Read the hints that are shown when the mouse pointer rests on a setting. See the included Terrain-LOD-Readme.txt for a brief explanation of the settings for terrain LOD generation. Ask specific questions or give feedback in the dedicated Skyrim TVDT - Occlusion Data thread. See the included Skyrim-Occlusion-Readme.txt for a brief explanation of the Skyrim TVDT Occlusion data generation. Get matching platform x86/圆4 depending on which xLODGen.exe (x86) or xLODGen圆4.exe (圆4) is used. Microsoft Visual C++ Redistributable for Visual Studio 2015, 20 - Required by LODGen.exe/LODGen圆4.exe and Texconv.exe/Texconv圆4.exe.
#HOW TO USE FNIS ENDERAL MOD#
Use -o:"c:\OutputPath\" command line parameter to change where files are generated to, default is the game folder.ĭo not generate into any game or any mod manager folders. Rename xLODGen.exe to LODGen.exe (TES5LODGen.exe for example) or start with command line parameter -fnv, -fo3, -fo4, -fo4vr, -tes5, tes5vr, -sse, -enderal, -enderalse
#HOW TO USE FNIS ENDERAL WINDOWS#
Unzip into a dedicated folder outside of any Steam, game or mod manager folders or special Windows folders like Program Files.
#HOW TO USE FNIS ENDERAL HOW TO#
This is for experienced mod authors and users that know how to use 圎dit, xLODGen or DynDOLOD already. This is a beta of LODGen/Edit with terrain LOD meshes and textures generation.
![how to use fnis enderal how to use fnis enderal](https://images.coplusk.net/project_images/198750/image/114306_2F2016-05-18-102729-How%2BTo%2BMake%2BA%2BHanging%2BEasel%2BCard-8.jpg)
Note that I do not have the creature pack and never have iirc, unless that means Immersive Creatures, which I do have installed.Īny assistance will be greatly appreciated!! Thanks in advance! But you need to complain there (and PLEASE DO IT)" Usually worked-around when you follow the different MO installation instructions to the point. "ERROR(53) when using Mod Organizer: An MO issue. I went to the FNIS nexus page, but came here after reading fores' sticky (and I quote): I have also installed the 5.3 fix and merged the two files, and I still have no luck. The message I get is:ĮRROR(53): Could not find file 'C:\Games\steam\SteamApps\common\Skyrim\data\meshes\actors\character\behaviors\1hm_behavior.hkx'. Most I have corrected by simply deleting the FNIS folders and reinstalling from scratch, but I can't solve the Error(53) access error. Now, whenever I use FNIS on my new profile, I get a myriad of issues. I recently updated my FNIS from version 5.2 to 5.3 using Mod Organizer.